![]() Studying the histology of stump overgrowth in rabbits, Hellstadius concluded that the medullary canal is the source of overgrowth. This would mean that overgrowth is a local process of bone formation and wound healing that occur in the distal stump. The incidence of the overgrowth phenomenon in cases of surgical and post-trauma amputations was higher compared with that of disarticulation amputation and congenital agenesis, which suggests that stump overgrowth might be a result of bone and soft tissue trauma rather than continuous growth of the proximal physis. observed bone growth stimulation following amputation and concluded that stump overgrowth occurs because soft tissues cannot keep up with the rapid growth of the bone however, attempts to treat overgrowth by proximal epiphysiodesis and leaving long redundant soft tissue have failed. ![]() Because overgrowth occurs in children, it has been suggested that overgrowth occurs as a result of disproportional growth between the remaining proximal physis and the contracted distal soft tissue and skin. Many hypotheses have been proposed to explain the phenomenon of bone overgrowth. Last, metaphyseal level amputations carry a higher risk of overgrowth than diaphyseal level amputations. An increased prevalence of overgrowth has been reported in patients who had previously undergone surgery for overgrowth. Aitke postulated that bone overgrowth in congenital cases is due to intrauterine amputation (amniotic band syndrome) rather than true agenesis, considering that bone overgrowth does not occur in congenital agenesis however, this assumption has not been proven. Traumatic amputations carry a higher risk of overgrowth than elective surgical amputations, as stump overgrowth is very rare in congenital agenesis but common in amniotic band syndrome. The most frequent locations are the humerus, followed by the fibula and the tibia, whereas stump overgrowth is rare in the radius and ulna. Younger patients have a higher incidence of stump overgrowth. Osseous overgrowth is not observed in children older than 12 years or in cases of disarticulation amputations. Among them age and location are the most influencing factors. ![]() Age, location, reason for amputation, and level of amputation are known factors that affect the prevalence of stump overgrowth. So, stone essence from Mystical Agriculture can create slate in Earthworks, you can craft splash potions of poison from scorpions, gunpowder and a water bottle, and so on.Stump overgrowth is the most common complication following limb amputation in children, and the incidence varies from 4 to 50%. Odd: Cubic Villager, Inventory Pets, Blocklings, Terrain Crystals (craft floating islands) and Prefab (craft entire buildings), Notes (in-game notepad, default key is N to type however many notes you want)Īside from the thousands of items and recipes in these mods, I have been working on a lot of custom recipes and cross-mod compatibility scripts using Minetweaker. Technology: Actually Additions, Calculator, Ender IO, Extra Utilities 2, Forestry, Rockhounding Chemistry, Solar Flux Reborn, Thermal mods, Tinker's Construct, Vies Airships.ĭimensions: 6 new cavern dimensions (Cavern mod), Deep Dark (EU2), Simple Dimensions Storage: Ender IO, Iron Chests, Refined Storage, Storage Drawers ![]() Magic: Alchemical Ash, Astral Sorcery, Botania, Cyclic, Enchanting Plus, Roots and Cooking for Blockheadsĭrops & Ores: Birds Nests, Dense Ores, Loot Bags, Ore Shrubs, Randomite Ore, Slime Compendium, Vein Miner An overgrowth of crops and food and ores and minerals, with a solid technology backbone to automate things, and some extra dimensions to explore.īuilding Blocks, Furniture & Decorations: Chisel, Earthworks, Ebon Arts, Rustic, Salty mod, Moar Signs, Signpost, Rockhounding mods (over 50 new stones and woods added to worldgen, over 300 blocks to make from them), Uncle Jeff's Paintings (over 50 new paintings), Bibliocraft, Bagelsmore (cool custom desks), Missing PiecesĪnimals & Fish: Aquaculture, Animania (new breeds of livestock), Chickens & More Chickens, Edible Bugs (really!), Moo Fluids, Just a Few FishĬrops & Food: Pam's Harvestcraft, Mystical Agriculture (grow resources), Plants (about 200 new plants), Unique Crops (some odd and clever crops). I dug into the archive of Minecraft 1.10.2 mods on Curse, and explored a lot of lesser-known mods to come up with an interesting mix. Overgrowth is a modpack I have been working on for a while.
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